![]() ![]() ![]() In the beginning I created a very fast geosphere mesh generator (see videos) and was able to generate a planet (low quality as a test).īut a mesh wasn't good enough as I wanted destructible terrain, so I decided to create a voxel engine. Hi everyone, I've been working over the last few years, on and off, to develop a universe simulator much like the typical sandbox-style games. ![]() To do next: Use Burst and jobs to rebuild the engine. The environment will be a universe simulation sandbox, with pseudo realistic physics, and will eventually be blockchain game focused as a P2E game (play to earn tokens in the game).Ĭurrent features: Basic voxel engine, not threaded. You'll have to protect it from a wave of nanites (small robots), which can take different forms. Summary: You'll be an android exploring space and establishing an outpost base, which you can move to other planets as required. ![]()
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